CV
About Me
Ryan was born in South Florida, where he remained for many years before deciding to move to the faraway and exotic locale of Central Florida. His primary hobbies include reading, writing, gaming, and staring blankly into the guttering abyss.
If you'd like to view the materials he's written, you can access them here.
Some of his favorite authors include: Madeline Miller, Charles Dickens, Joe Abercrombie, and Seth Dickinson.
Some of his favorite games include: Dark Souls III, Halo 2, Transistor, Stellaris, Destiny 2, and Disco Elysium.
Work Experience
Contract Writer | SciPlay - MONOPOLY Slots
Feb. 2021 - Present
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Wrote and edited dialogue for narrative quest chains and single events
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Reviewed and edited dialogue from previous contributors to conform with updated standards
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Produced and maintained documentation for narrative dialogue and content
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Implemented dialogue sequences and quest events with an in-house tool
Narrative Designer | Lambent Games - Beasts of Yeast
Jul. 2020 - Jan. 2021
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Wrote and edited dialogue for player and non-player characters
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Provided and maintained narrative documentation
Design Lead | Plank-Walker Productions - Ruff Waters
Aug. 2019 - Dec. 2019
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Designed and iterated on the core gameplay mechanics of an asymmetrical multiplayer party game
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Authored and updated design documentation to remain current as the game developed
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Conducted and participated in play-testing, taking notes and providing targeted feedback
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Assisted in project management alongside the art, programming, and project leads
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Participated in quality assurance maintenance
Narrative Design Lead | Trust the Process - In Harmony
Nov. 2018 - Aug. 2019
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Led development of the game's narrative, tone, and theme with a multidisciplinary team
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Provided and maintained detailed documentation for all aspects of the game's narrative
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Wrote and edited 30~ total minutes of dialogue for protagonist and side characters
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Worked alongside producers and voice actors during recording sessions
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Conducted and participated in playtesting, wrote targeted feedback on various mechanics
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Participated in quality assurance maintenance
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Contributed level design concepts, implemented white box levels and set dressing
Narrative Designer | Desert Beagle - Malediction
Feb. 2018 - Dec. 2019
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Provided documentation outlining personality traits and demeanors of the game's core characters
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Advocated for changes to the narrative based on story-telling need and audience feedback
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Wrote and edited 30~ total minutes of dialogue for the game's core characters
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Writer | Bad Word Studio - Untitled Monster Venture
Sept. 2019 - Dec. 2019
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Assisted in the conceptualization of the game's narrative and tone
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Designed and provided detailed documentation for core characters
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Wrote and edited 10+ minutes worth of dialogue and cut-scenes
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Worked alongside producers and voice actors during recording sessions
Narrative Designer | Studio Scrapbot - Snowfall Village
Jun. 2018 - Aug. 2019
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Wrote and edited dialogue, including some branching dialogue options, for a large cast of main and side characters
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Designed various secondary events and scenarios
Writer | Big Duck Energy - Driftlight
Jun. 2018 - Aug. 2019
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Wrote and edited a series of journal entries with a focus on expanding the setting, providing characterization, and explaining gameplay mechanics
Samples
Looking for samples of my work? Click here!
Skills
Narrative Design
Game Design
Level Design
Creative Writing
Dialogue Writing
Editing
Communication
Documentation
Quality Assurance Testing
Familiar with: Python, Visual Scripting
Tools
Unreal Engine 4
Unity
Adobe Photoshop
Adobe Illustrator
Microsoft Office Suite
JIRA
Kanban
Education
University of Central Florida
MS in Interactive Entertainment
Aug, 2018 - Dec. 2019
BA in English Literature
Dec. 2015 - Dec. 2017
